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At the time I was working at GameStop and they released a Metal Gear collection with 1-3 for the PS2. I eventually went back to the first Metal Gear Solid to start from what I believed at the time was the beginning of the series. I had no idea what was really going on, how could I, I never played the first game? Still, Metal Gear Solid 2 was one of my favorite games because it showed me what truly awesome storytelling looked like, and solidified my love for games wove a unique and complex narrative. Unlike most people, I loved the long cutscenes, especially the one at the end of the tanker chapter when Metal Gear Ray escapes from the sinking ship.
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I would go on to get a PS2 myself and when Metal Gear Solid 2 came out, I made my case like a lawyer in court to my parents, convincing them to let me get the new title. At my friends house, we played the heck out of that demo and it was my first experience with Metal Gear. That’s what friends are for though, right? I remember when one of Kojima’s other famous games, Zone of the Enders, came out on the PS2, it came with a demo for Metal Gear Solid 2. When I was kid, my parents didn’t let me play M-rated games. Here is the order I played them in originally and how they were important to me as a gamer: It’s always with a smile that I boot up Metal Gear.
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I carry these memories with me and they remind me of how this series has helped me through both the hard times, and elevated me during the good ones. Beyond my love for the games and their storylines, certain entries carry a specific memory for me. I wasn’t around for the original Metal Gear games on the classic systems, but I did get my hands on them eventually. My Metal Gear Story: From Snake to Big Boss and Back Again Before we say farewell though, I’d like to share my own experiences with this series, and how it’s affected me over the years. This game touched so many people and taught us all so many lessons while telling one of the most complex and beautiful stories in gaming.Īll things must come to an end, but it’s hard to believe that Metal Gear is over. Say what you will about the dialogue, cry foul at the twisting and turning storyline, but whether you’re a lifelong fan like myself, or not, it doesn’t matter. It was this moment that I realized just how important this series was, not just to me, but to gaming as a whole. It was right about here that I felt the tears welling up in my eyes. He loved how he could run and jump in the game, something he couldn’t do in real life anymore. Sean’s mother describes how the Metal Gear games were the only thing keeping Sean happy after days and days of chemotherapy. When it was finished, Kojima himself paid a visit to the family to tell them how Sean inspired them to finish the project. It’s all that matters to me.” Sean passed away on February 8th, several months before the game would ship. My Mission is to exceed their expectations. In the video, Kojima says that “my energy comes from the players. In the video, Kojima describes how Sean’s letter pushed him and the team to finish the game. The game’s future was uncertain and the team was exhausted. He sent a letter to Kojima during a time when it was publically known that the game’s production was becoming rocky. Sean was a lifelong Metal Gear fan and when MGS V: The Phantom Pain was in production, Sean was battling cancer. Then the video turned to the story of a dedicated fan by the name of Sean Gillespie. I felt a swell of emotion at the beginning of the video, just a wave of memories, of growing up with these games and always replaying the prior ones before a new entry came out. This video shows why Metal Gear is more than a game and why it deserves to be remembered. This is the video that moved me to tears, and I’m not ashamed to admit that. This is Hideo Kojima’s final farewell to the series he has worked on for all of these years. If you will, set aside ten minutes to watch the video below.
A Bittersweet Farewell to an Icon and a Friendĭo me a quick favor dear reader. That’s a tribute fitting of Metal Gear and its 28-year legacy. This article would be about the man behind the games, and the way these games have profoundly affected me and so many others. So that’s when I decided that this article wouldn’t be about the long and winding storyline, it wouldn’t be about how perfectly fine-tuned the gameplay has become in the latest and final entry either.